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6 Game Reviews w/ Response

All 34 Reviews

Meh, I don't get the hype.

It's a mediocre point n click adventure at best. No points for being "personal" or whatever.
Its pretty much everything I'd do - if I wasn't aware that it would turn out shit.

Vilehead responds:

Maybe that's because you played only 15% of the game hm? I mean hello - I can see your medals dude. You guys keeps falling for this over and over. You start playing the game, die and rage quit, or play for 10 minutes and think that's it - and you come back at me with a negative review. And then I come and check your medals and I discover you barely played at all.
Not that it makes me cry at nights mind you lol.
Funny fact: I have yet to witness a person leaving a negative score AFTER he or she finished the game.
Over 120 000 gameplays across all portals and not a single soul left me a bitter review after seeing The End of my game.
I wonder why hmmmm...

Neat little brain teaser. Sponsor achievement doesn't seem to work however.

gamezhero responds:

all achievements are correct

Yep, neat little game, i think this could work out.
I'd like to know my average time for answering questions, maybe even per grade/skill. An in-app volume control might be nice too.
I think the shuffling of skills-types could be a bit more frequent, at least on the higher grades maybe.

Also: While the game is paused and you look at the math stats f.e., hitting ESC resumes the game in the background but doesn't close the pause menu.
The list at the customize window doesn't really make use of the entire hight of the window, thats odd imho.

PS: Newgrounds medals pretty please? :3

Bills-hp responds:

Thanks for trying it out. Right now you can either hit menu and hit stats or end of game screen in which you get the details of your progress.

We'll add time per skill type as well and get more info which we have on our site but didnt make it into the API

Technically solid but nothing thats new or innovative.

gladius2metal responds:

that was my intention.

You don't happen to have any connection with Amon26? Looks and feels awefuly familiar to Gyossait, tho in a good way.

Carrill responds:

Nope! Just inspired by him. :)

This is not the first Shmup/bullet hell i've played. But one of the less enjoyable ones.

Playing the game on Normal is already a pain in the arse. Easy difficulty should be targeted at people that haven't played this kind of game before, not the average player.

My progress is like 0. I played for an hour and didn't make it past Sector 1.
If the games Earlygame is intended to be wasting hours farming XP in Target Practice, only to become somewhat viable for the first stages, your game design fails hard. There is little to no progress this way nor incentive to continue with the game.
Upgrades are so small that they are essentially ineffective and not worth their price, such are the benefits of drones. They are only good for a meager XP bonus, should you be so lucky to find some...
Same goes for shields. It provides no protection whatsoever in the beginning of the game and once you receive your first hit the level is already lost. You get constantly shat on with enemies so once you stop firing your are effectively dead while waiting for the (worthless) shield to recharge. Such a feature would do good for Game+ but right from the start it only feels discouraging.

AmberHelix responds:

On easy i can play through the game without grinding, no need to repeat levels, in fact it gets too easy as I am overpowered after a while. I will not make it easier.

I do translations for your stuff. German <> English

Age 34, Male

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