Well, it does have a strong Submachines-vibe to it. Otherwise solid game.
Well, it does have a strong Submachines-vibe to it. Otherwise solid game.
Ok, whats up with the twitter medal?
Neat little brain teaser. Sponsor achievement doesn't seem to work however.
all achievements are correct
Nice game, tho the Rock Elemental seems to glitch out. Whenever i destroy the last gibblet it automatically reforms and the objective is failed, even on 2/3.
Yep, neat little game, i think this could work out.
I'd like to know my average time for answering questions, maybe even per grade/skill. An in-app volume control might be nice too.
I think the shuffling of skills-types could be a bit more frequent, at least on the higher grades maybe.
Also: While the game is paused and you look at the math stats f.e., hitting ESC resumes the game in the background but doesn't close the pause menu.
The list at the customize window doesn't really make use of the entire hight of the window, thats odd imho.
PS: Newgrounds medals pretty please? :3
Thanks for trying it out. Right now you can either hit menu and hit stats or end of game screen in which you get the details of your progress.
We'll add time per skill type as well and get more info which we have on our site but didnt make it into the API
The art style is nice, the music got some FEZ vibe going on - but throwing random amounts of absurdity at the player doesn't make you work automatically deep nor sophisticated nor arty.
Especially not if it doesn't enhance the game play experience...
The old 2D look felt more kind of like metroid (pun intended) but eh, good luck.
Nice game, bad controls.
Imprecise slow attacking, annoying aiming, more wrestling with controls then enemies.
Nice soundtrack, all hail the feline overlords!
Bit simple and repetitive tho...
Technically solid but nothing thats new or innovative.
that was my intention.
I do translations for your stuff. German <> English
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Joined on 3/23/14